event = {
	id = 1
 
	country = U02
	
	name = "V嗤̐͂̐ U02"
	desc = "sB"

	trigger = {
	}

	date = { day = 0 month = 1 year = 1938 }
	offset = 1
	deathdate = { day = 30 month = december year = 1953 }

	action = {
	name = "Xɂ͎̐킢҂Ă"

		command = { type = construct which = land_fort where = 726 value = 10 }
		command = { type = construct which = radar_station where = 726 value = 10 }
		command = { type = construct which = flak where = 726 value = 10 }

	command = { type = add_corps value = land where = 726 }
		command = { type = add_division value = hq when = 6 }
		command = { type = add_division value = hq when = 6 }
		command = { type = add_division value = hq when = 6 }
		command = { type = add_division value = hq when = 6 }
		command = { type = add_division value = hq when = 6 }
		command = { type = add_division value = hq when = 6 }

	command = { type = add_corps value = land where = 765 }

		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }

		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }

		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }

		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }

		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }
		command = { type = add_division value = marine when = 6  }


	command = { type = add_corps value = naval where = 606 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }

	command = { type = add_corps value = naval where = 606 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }

	command = { type = add_corps value = naval where = 606 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }

	command = { type = add_corps value = naval where = 606 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }

	command = { type = add_corps value = naval where = 765 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }

	command = { type = add_corps value = naval where = 765 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }

	command = { type = add_corps value = naval where = 765 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }

	command = { type = add_corps value = naval where = 765 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }
		command = { type = add_division value = destroyer when = 8 }

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 }
 }
}


event = {
	id = 2
 
	country = U03
	
	name = "V嗤̐͂̐ U03"
	desc = "sB"

	trigger = {
	}

	date = { day = 0 month = 1 year = 1938 }
	offset = 1
	deathdate = { day = 30 month = december year = 1953 }

	action = {
	name = "Xɂ͎̐킢҂Ă"

		command = { type = construct which = land_fort where = 560 value = 10 }
		command = { type = construct which = radar_station where = 560 value = 10 }
		command = { type = construct which = flak where = 560 value = 10 }

	command = { type = add_corps value = land where = 560 }
		command = { type = add_division value = hq when = 6 }
		command = { type = add_division value = hq when = 6 }
		command = { type = add_division value = hq when = 6 }
		command = { type = add_division value = hq when = 6 }
		command = { type = add_division value = hq when = 6 }
		command = { type = add_division value = hq when = 6 }

		command = { type = strength which = land when = 0 where = 1 org = 1.0 value = 100 }
 }
}